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ugandapro Corporal

Joined: 09 Sep 2009 Posts: 21
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Posted: Fri Nov 06, 2009 6:53 am Post subject: [Skill] Engineer - Improve Vision |
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Here is another new idea for Engineer, he can temporarily increase vision range of another marine:
Extend Vision
The Engineer provides a focused spectrum goggle that can improve the sight of the target marine for a short period.
Effect: Extends vision of marine (higher level = longer vision)
Mana: 20
Cooldown: 40 seconds
Another related idea is:
Remote Camera Launcher
The Engineer launches are compact remote 'camera' into an area, providing surveillance of that area until the camera runs out of battery.
This is like a road flare, except you do not have to be there to place it there. You can launch it from a short range, like a RPG, but purpose is for vision only.
Effect: Provide vision of an area temporarily (High level gives more duration and area, and shooting distance)
Mana: 30
Cooldown: 90 seconds
Feedback appreciated. |
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ZnacK Second Lieutenant

Joined: 04 Jan 2009 Posts: 162 Location: South Afrika
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Posted: Fri Nov 06, 2009 11:19 am Post subject: |
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these are good idea's but remember notd so is finished... NotD Retribution is next maybe skillet will put it in but i think So's engineer balanced... plus skillet has other ideas i think... _________________ [img]http://www.sc2pod.com/achievement.php?id=3239[/img] |
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ugandapro Corporal

Joined: 09 Sep 2009 Posts: 21
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Posted: Fri Nov 06, 2009 1:27 pm Post subject: |
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Is notd so really confirmed finished?
Where is the info about this next NotD Retribution?
I haven't heard anything about it. |
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ZnacK Second Lieutenant

Joined: 04 Jan 2009 Posts: 162 Location: South Afrika
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ugandapro Corporal

Joined: 09 Sep 2009 Posts: 21
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Posted: Fri Nov 06, 2009 11:27 pm Post subject: |
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Well I did have a look at that thread, but it just he just say notd so is in its final stage and 1.12h is 'probably' the last.
Here I am hoping for at least one more update, to add these ideas in... |
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Finishing_Touch First Lieutenant


Joined: 13 Sep 2008 Posts: 245 Location: USA
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Posted: Sat Nov 07, 2009 1:19 am Post subject: |
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| Both of these skills are already implemented for different classes. Recon can make road flares and HS's comm device increases sight range on level 3. |
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Syrus NotD:SO Dev Team

Joined: 14 Jan 2007 Posts: 1008 Location: Croatia
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Posted: Sat Nov 07, 2009 2:44 pm Post subject: |
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Well you never know ,maybe someone i trust decides to start mapping on SO again I know i won't easy probbaly won't .. who knows _________________ M.E.R.C. Syrus
Heed my call fluffies! |
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ZnacK Second Lieutenant

Joined: 04 Jan 2009 Posts: 162 Location: South Afrika
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Posted: Sat Nov 07, 2009 2:49 pm Post subject: |
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maybe FT is a good map maker...lol Who can use the map editor? _________________ [img]http://www.sc2pod.com/achievement.php?id=3239[/img] |
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Finishing_Touch First Lieutenant


Joined: 13 Sep 2008 Posts: 245 Location: USA
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Posted: Sat Nov 07, 2009 8:36 pm Post subject: |
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| I don't even have time to play SO, let alone map it. Besides, I hear JASS is a bitch to learn. |
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Fahque_L Sergeant


Joined: 22 Jan 2009 Posts: 74
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Posted: Sun Nov 08, 2009 8:18 am Post subject: |
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the map is not coded with JASS, it is all done in the oldschool war3 editor
this is why the maps of notd still work from 1.23>>1.24 without a rewrite _________________ NotD2: LtCol
NotDSO: Colonel
combat medals:6
service medals:6
Congressional Medal of Valor
Distinguished Service Cross
Spec Demolitions
alternate specs: HS, Termi
SO evacs:5 (2 solo demo) |
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Syrus NotD:SO Dev Team

Joined: 14 Jan 2007 Posts: 1008 Location: Croatia
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Posted: Sun Nov 08, 2009 11:47 am Post subject: |
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This is half true
Some parts are in jass  _________________ M.E.R.C. Syrus
Heed my call fluffies! |
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ZnacK Second Lieutenant

Joined: 04 Jan 2009 Posts: 162 Location: South Afrika
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Posted: Sun Nov 08, 2009 12:30 pm Post subject: |
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Jass aint that difficult...i can code jass but im better with oldschool like Fahque_L said that how i code it... but who else can code then? _________________ [img]http://www.sc2pod.com/achievement.php?id=3239[/img] |
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ZnacK Second Lieutenant

Joined: 04 Jan 2009 Posts: 162 Location: South Afrika
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Finishing_Touch First Lieutenant


Joined: 13 Sep 2008 Posts: 245 Location: USA
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Posted: Sun Nov 08, 2009 7:26 pm Post subject: |
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| Syrus wrote: | This is half true
Some parts are in jass  |
From my understanding of map making, you need JASS to do the cool custom stuff such as the hellspawn burrowing or Pudge's hook. I haven't actually made a map before so I don't know how true that is. |
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Syrus NotD:SO Dev Team

Joined: 14 Jan 2007 Posts: 1008 Location: Croatia
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Posted: Sun Nov 08, 2009 10:44 pm Post subject: |
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That's correct _________________ M.E.R.C. Syrus
Heed my call fluffies! |
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