Eliminating Sargon

 
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Charles_Bronson
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PostPosted: Wed Aug 19, 2009 2:53 pm    Post subject: Eliminating Sargon Reply with quote

Im not big player, but there is one thing we can and need to improve.

Sargon.

Im tired of dying in 15-3 to it, maybe we can discuss better ways to kill it than the "circle of ces".

Many times, soldiers get blown in there or sargon run after someone who is not sticking with the plan, and circle the ces out. (obvious that only happens in beach base).

Maybe we can change ces position, or team position a little.

Suggestions?
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Candy-Fleep
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Joined: 30 Apr 2009
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PostPosted: Wed Aug 19, 2009 3:05 pm    Post subject: Reply with quote

1) Hope for Sargon staying burrowed and burn him!
2) Run to evac, hoping sargon won't get u.
Anyway wall of bombs is best way to kill him.
Prepared wall works best in oldschool base.
On beach, u can plasma him and make wall on the move in his expected trajectory.
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Syrus
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PostPosted: Wed Aug 19, 2009 4:33 pm    Post subject: Reply with quote

In 90% of cases it's the team itself that does not move in time so Sargon cannot be taken at ease.
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imeasytokill
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PostPosted: Wed Aug 19, 2009 5:29 pm    Post subject: Reply with quote

skilled terminator with ballz and rest of team intelligent enough not to lure sargon away from termi, i hope you guessed what lies under termi`s feet.
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Charles_Bronson
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PostPosted: Wed Aug 19, 2009 6:10 pm    Post subject: Reply with quote

easy plan is best.

Marksman if available nets sargon, termi tank him near ces, then blink out, giving precious time to team to run up in RIGHT direction (god hope) so sargon can be blowed.

This is so simply. why we die so ofter here?

why people run in wrong directions? why term fails? why ces are detonated early, or placed wrong?
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Skmtn
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PostPosted: Wed Aug 19, 2009 6:43 pm    Post subject: Reply with quote

charles, the best way is to NET him, plasma gun him ( team is moving any direction) and then it's all demos job to freaking fast plant those 20 ces... If everyone is on sprint you have plenty of time to do that... We die coz we HAVE to move one direction and that is the direction of the CES pile pre planted..
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Finishing_Touch
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Joined: 13 Sep 2008
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Location: USA

PostPosted: Wed Aug 19, 2009 8:35 pm    Post subject: Reply with quote

In my experience it's because the team either splits up or is unwilling/unable to cover each other during the mad dash away from sargon. Forcing a demo to speed lay when 90% of teams move too slowly (getting constantly assaulted by dogs doesn't help this) will work out even worse than a pre-lay. That's the entire reason I started encouraging people to pre-lay in the first place, because smart teams had a higher survival rate when the tactic was employed.

The net/plas combo works well assuming you have both of these classes. Smaller games usually opt out of mm/term because they're not vital (they are useful however). The mad dash will work if everyone is paying attention and has an eye out for our giant red friend.

In my view, the problem isn't so much the tactic. It's that people agree to the tactic and then don't follow it properly.
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FingonTinuviel
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Joined: 26 Oct 2008
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PostPosted: Thu Aug 20, 2009 3:43 am    Post subject: Reply with quote

Finishing_Touch wrote:
In my view, the problem isn't so much the tactic. It's that people agree to the tactic and then don't follow it properly.


Agree totally. Sargon is just another obstacle which tests the team's coordination. There's a plan that works, you just require the people to follow through. Those who can't are not teamplayers.
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Finishing_Touch
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PostPosted: Thu Aug 20, 2009 12:23 pm    Post subject: Reply with quote

The heavy casualty events are usually a result of panic. Panic typically triggers the self-preservation instinct. That usually leads to bad decisions such as spreading out instead of moving in one direction, or digging in rather than moving. Either way, the result is either a mass fatality or a string of fatalities that weakens the team until everyone is finally killed.

Even if people don't panic, such as in the case of veteran players, they may begin to act independently based on what they think will help them survive. I've seen plenty of this kind of stuff happening, and it's usually counter-productive.

Here's an example: The team sees Bubba coming from behind. One demo has already stated "I'll take care of Bub from the back". The term fires plasma as soon as the demo starts to lay his claymores. Bub is slowed before he reaches the clays and the demo is killed.



It's important to stick to plans, but it's also a video game. I personally have no problem if someone asks for more responsibility or a greater role in slaying a large creep so long as they say something first and don't act independently to the team's detriment.

Note: I'm not saying independent action is bad 100% of the time, it's quite good when everyone is on the same page.
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LordPicolo
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Joined: 17 Oct 2007
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PostPosted: Fri Aug 21, 2009 4:35 pm    Post subject: Reply with quote

Finishing_Touch wrote:

Here's an example: The team sees Bubba coming from behind. One demo has already stated "I'll take care of Bub from the back". The term fires plasma as soon as the demo starts to lay his claymores. Bub is slowed before he reaches the clays and the demo is killed.
.


That never happened Wink
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Expa
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Joined: 24 Aug 2008
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PostPosted: Fri Aug 21, 2009 10:18 pm    Post subject: Reply with quote

LordPicolo wrote:
That never happened Wink


Wrong. It was not buba, but i saw someone blowing demo on his own ces (gl or plasma doesn't matter).
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LordPicolo
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PostPosted: Sat Aug 22, 2009 9:11 am    Post subject: Reply with quote

i was just kidding expa, it was me who plasmaed Sy and his clays Embarassed
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Expa
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PostPosted: Sat Aug 22, 2009 9:12 am    Post subject: Reply with quote

Oh, my bad Sad You are evil, Pico Smile
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Charles_Bronson
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PostPosted: Fri Aug 28, 2009 2:40 pm    Post subject: Reply with quote

I plasmaed somebody EXACTLY this way too. But demo is crazy, he was just too near bub.
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LordPicolo
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PostPosted: Fri Aug 28, 2009 3:42 pm    Post subject: Reply with quote

Expa wrote:
Oh, my bad Sad You are evil, Pico Smile


Ye i know Very Happy Evil or Very Mad
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