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Lions Lance Corporal

Joined: 23 May 2007 Posts: 10
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Posted: Sun May 27, 2007 8:06 am Post subject: Demo strats |
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Last edited by Lions on Wed Dec 31, 2008 11:28 pm; edited 1 time in total |
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Sageypoo Master Sergeant


Joined: 02 Feb 2007 Posts: 79
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Posted: Sun Jun 03, 2007 8:50 pm Post subject: |
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Nice one Lions.
Ye i like your demo build, i use a similar one too. Definitely a good idea to get level 1 rpg and reso before leveling up anything else. I usually add a level of crit, depending on team size. I find when u start leveling rpg above level 2 it gets difficult to always get a clear shot because the radius gets too big, especially when defilers are spawning in the center of the team.
Also i find im using my mana constantly with rpg's and reso, so i dont have much mana left over for clays and clusters. Sometimes i opt to not upgrade demo skills for this reason, but that will change when i rank up and get some Damn medals
Otherwise i use similar tactics to you in terms of killing defilers and lurkers. I agree definitely best to do inner route in the early waves and try find yourself some good positions on the outer for the later ones.
See ya later _________________
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Syrus NotD:SO Dev Team

Joined: 14 Jan 2007 Posts: 1008 Location: Croatia
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Posted: Sun Jun 03, 2007 11:25 pm Post subject: |
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Yep i definetly agree with your tactics, been using it since start. Nice u took some time to put it on paper ;) _________________ M.E.R.C. Syrus
Heed my call fluffies! |
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?relliKela? Sergeant Major


Joined: 10 Mar 2007 Posts: 100 Location: Colonel
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Posted: Mon Jun 04, 2007 8:18 am Post subject: |
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Realy nice Lion...
Demo teacher ;) _________________ NotD 2 Player Located:
Name: [CoLLeRkReLiA]
Rank: Colonel
Wins: 104
Best Class: Demo
NotD SO Player Located:
[CRO]AleKiller
Rank: Major
Specilization: Terminator
Combat: 6
Service: 6
Congressionel Medal of Valor
Air Force Cross
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Lions Lance Corporal

Joined: 23 May 2007 Posts: 10
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Posted: Mon Jun 18, 2007 8:27 am Post subject: |
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| Another thing, if you have two demos and don't really need both keeping resonator available constantly, one demo can use their resonator to help with killing mobs. When resonator blows it deals decent damage to zombies and other creeps as well. |
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ItakU_sarGe Lieutenant Colonel

Joined: 16 Aug 2007 Posts: 492 Location: United States
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Posted: Fri Oct 26, 2007 2:05 pm Post subject: |
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Well since the changes of disarming the resonator, and now larger threats in v1.07-.09 there can be two diffrent builds. Explosive Defense and Defiler Offensive XD
Heres my new build,
BUT if two demos, one goes this tactic, other follows Lions
Reso Tactic:
1: Explosive Skills and Disarm
2: RPG lvl 1
3: RPG lvl 2
4: Resonator lvl 1
5: Resonator lvl 2
6: Resonator lvl 3
7. Disarm lvl 2
8. Disarm lvl 3 (start disarming resonators for teammates for better protection in waves 9+)
9. Explosive skills lvl2
10. Explsoive skills lvl3
11+ (ATleast lvl 3-4 RPG and a crit) |
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Shin0bi- Lance Corporal

Joined: 18 Oct 2007 Posts: 11
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Posted: Sat Nov 17, 2007 1:03 am Post subject: |
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| when the team has 2 demos, what i usually see is that one of them chooses to max rpg, while the other goes for reso + disarm3, what do you guys think of that? |
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ItakU_sarGe Lieutenant Colonel

Joined: 16 Aug 2007 Posts: 492 Location: United States
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Posted: Sat Nov 17, 2007 1:14 am Post subject: |
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both demos should have atleast reso lvl 3
not a doubt... |
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Wastor Private
Joined: 16 Feb 2009 Posts: 2
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Posted: Sat Mar 07, 2009 7:44 pm Post subject: |
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| Reload tactics plz. |
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MrNike First Lieutenant


Joined: 11 Feb 2007 Posts: 202
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Posted: Sun Mar 08, 2009 4:46 pm Post subject: |
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When you play with a smaller team you level up faster, and I like to get cluster early for eggs or lyga.
So I only have reso level 1 at wave 5 but it's enough (if you don't fuck up :p)
Also demo specc helps I usually never get reso 3 before middle mission. |
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