Demo strats

 
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Lions
Lance Corporal
Lance Corporal


Joined: 23 May 2007
Posts: 10

PostPosted: Sun May 27, 2007 8:06 am    Post subject: Demo strats Reply with quote

. .

Last edited by Lions on Wed Dec 31, 2008 11:28 pm; edited 1 time in total
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Sageypoo
Master Sergeant
Master Sergeant


Joined: 02 Feb 2007
Posts: 79

PostPosted: Sun Jun 03, 2007 8:50 pm    Post subject: Reply with quote

Nice one Lions.
Ye i like your demo build, i use a similar one too. Definitely a good idea to get level 1 rpg and reso before leveling up anything else. I usually add a level of crit, depending on team size. I find when u start leveling rpg above level 2 it gets difficult to always get a clear shot because the radius gets too big, especially when defilers are spawning in the center of the team.

Also i find im using my mana constantly with rpg's and reso, so i dont have much mana left over for clays and clusters. Sometimes i opt to not upgrade demo skills for this reason, but that will change when i rank up and get some Damn medals Smile

Otherwise i use similar tactics to you in terms of killing defilers and lurkers. I agree definitely best to do inner route in the early waves and try find yourself some good positions on the outer for the later ones.

See ya later
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Syrus
NotD:SO Dev Team


Joined: 14 Jan 2007
Posts: 1008
Location: Croatia

PostPosted: Sun Jun 03, 2007 11:25 pm    Post subject: Reply with quote

Yep i definetly agree with your tactics, been using it since start. Nice u took some time to put it on paper ;)
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?relliKela?
Sergeant Major
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Joined: 10 Mar 2007
Posts: 100
Location: Colonel

PostPosted: Mon Jun 04, 2007 8:18 am    Post subject: Reply with quote

Realy nice Lion...
Demo teacher ;)
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Lions
Lance Corporal
Lance Corporal


Joined: 23 May 2007
Posts: 10

PostPosted: Mon Jun 18, 2007 8:27 am    Post subject: Reply with quote

Another thing, if you have two demos and don't really need both keeping resonator available constantly, one demo can use their resonator to help with killing mobs. When resonator blows it deals decent damage to zombies and other creeps as well.
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ItakU_sarGe
Lieutenant Colonel
Lieutenant Colonel


Joined: 16 Aug 2007
Posts: 492
Location: United States

PostPosted: Fri Oct 26, 2007 2:05 pm    Post subject: Reply with quote

Well since the changes of disarming the resonator, and now larger threats in v1.07-.09 there can be two diffrent builds. Explosive Defense and Defiler Offensive XD


Heres my new build,
BUT if two demos, one goes this tactic, other follows Lions

Reso Tactic:
1: Explosive Skills and Disarm
2: RPG lvl 1
3: RPG lvl 2
4: Resonator lvl 1
5: Resonator lvl 2
6: Resonator lvl 3
7. Disarm lvl 2
8. Disarm lvl 3 (start disarming resonators for teammates for better protection in waves 9+)
9. Explosive skills lvl2
10. Explsoive skills lvl3
11+ (ATleast lvl 3-4 RPG and a crit)
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Shin0bi-
Lance Corporal
Lance Corporal


Joined: 18 Oct 2007
Posts: 11

PostPosted: Sat Nov 17, 2007 1:03 am    Post subject: Reply with quote

when the team has 2 demos, what i usually see is that one of them chooses to max rpg, while the other goes for reso + disarm3, what do you guys think of that?
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ItakU_sarGe
Lieutenant Colonel
Lieutenant Colonel


Joined: 16 Aug 2007
Posts: 492
Location: United States

PostPosted: Sat Nov 17, 2007 1:14 am    Post subject: Reply with quote

both demos should have atleast reso lvl 3

not a doubt...
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Wastor
Private


Joined: 16 Feb 2009
Posts: 2

PostPosted: Sat Mar 07, 2009 7:44 pm    Post subject: Reply with quote

Reload tactics plz.
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MrNike
First Lieutenant
First Lieutenant


Joined: 11 Feb 2007
Posts: 202

PostPosted: Sun Mar 08, 2009 4:46 pm    Post subject: Reply with quote

When you play with a smaller team you level up faster, and I like to get cluster early for eggs or lyga.
So I only have reso level 1 at wave 5 but it's enough (if you don't fuck up :p)

Also demo specc helps Smile I usually never get reso 3 before middle mission.
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